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                                                                                           Wicked Wiffle League

                                                                                        Logistics & Official Rules

Team Size: Minimum of 5 players, maximum of 10 players per team. 

Spring Season: 7-game season: March,11 - April, 25

Game Times:  5:45PM   6:35PM   7:25PM   8:15 PM (teams must be able to play any/all slot times)

Game Days:                        Monday                                         Thursday

                                              March 11                                      March 14

                                                                                                     March 21

                                              March 25                                      March 28

                                                                                                     April 4

                                              April 8                                           April 11

                                                                                                    April 18 (makeup / Playoff)

                                              April 22 (makeup/Playoff)         April 25 (makeup / Playoff)            

This is a 21 and up league.

Team Size: minimum of five and maximum of ten players

Team colors (t-shirts) assigned at random; all players are requested to wear a WWL team t-shirt


Entry fee:  $25 (includes one t-shirt and end of season cook-out).  2 Witches will send you an invoice upon receipt of your registration form.

Prize: Winning team name on plaque and one $100 2W gift card.

Sportsmanship Expectation
2 Witches values your support and participation in our Wiffle League. There is an expectation of
good sportsmanship and camaraderie. While good-spirited rivalry is part of the fun, excessive
foul language, arguing with the official(s), and disrespectful conduct will not be tolerated. The
intent is to create a space in this crazy world for fellowship and fun!

• Only the white baseball size Wiffle®Ball (eight slots on one side) will be used for play. The
only modification to the surface of the ball will be that resulting from normal play. If a ball is
torn more than 1⁄4 inch, it will be ruled illegal for play and will be removed from the game.
• Only the standard yellow Wiffle® Ball bat will be used for play. No tape will be allowed on
the bats. League officials have the right to inspect any bats being used and only they can
declare if bat is legal/illegal for play.
• Baseball gloves are not permitted. Only batters may wear batting gloves.
• The target strike zone will be 32 inches high by 22 inches wide and will stand 12 inches off
the ground.

• Teams may have a maximum of 12 players on the roster. Four players are allowed on the
field for defense (pitcher, double area fielder, triple area fielder and home run area fielder).
There may be max of 2 players in each area.
• Teams may not add a member to their roster after their first game of the season.
• Substitutions from the roster for fielders and batters can only be made in-between innings
unless an injury occurs.
• Batting out of order is ruled as an out.
• Pitcher must face one complete batter before being replaced.

The Game
• Games will be 7 innings or 40 minutes, whichever comes first. See below for sudden death
• Ten-run “mercy rule” applies after three complete innings.
• Two outs allowed per inning for each team.
• Five balls equal a walk and two strikes count as an out. A foul tip that hits the strike zone on
the second strike is an out.
• In extra innings, both teams will start the inning with the bases loaded. This format takes
place after 30 minutes if a tie remains after that complete inning.

Game Situations
• Any fly ball caught in the air is an out. There is no infield fly rule.
• In order for the player to be awarded a double, a triple or a home run, the ball must land past
the lines on a fly.
• A foul ball cannot spin back into fair territory.
• A ground ball fielded before stopping or crossing the singles line is an out. Bobbling a
grounder is OK as long as it doesn't hit the ground.
• A ground ball that comes to a complete stop before being fielded is a hit.
• If a ground ball is dropped by a fielder in front of the singles line, it will be ruled a single.
• A ball that passes the doubles line in the air is a double, as long as it is not caught.
• A ball that travels over the outfield "fence" is a home run.

• A ball that hits a "runner" (plastic green guy) will be deemed a single if the ball is fair before
hitting the runner.
• The ball bucket will be placed behind the pitching mound. If a ball hits the bucket it will be a
• Shirts can be used to catch the ball; a player cannot remove their shirt or wear excessively
large shirts to assist with catching. The determination will be made by the official(s) before
play begins. You may not use a hat or similar to catch the ball.

Base Runners
• There is no actual base running in this league. We will be using ghost runners.
• Base runners do not need to be forced to move forward when there is a hit. For example, a
single hit with a runner on third scores a run; a double with a runner on second scores a run.
A walk only moves runners by being forced to the next base.
The Batter
• The batter may switch sides at any time in the count. The batter must notify the pitcher
before doing so, otherwise the pitch will be called a strike.
• Any intentional batter interference with the pitch (i.e. leaning in) will be called a strike.
• There is no hit batsman rule. The pitch will be called a ball.
• If a player leaves the game (after lineups are set), for whatever reason, it will be considered
an out every time it is that person’s turn to bat. Tine your beverage and bathroom breaks

The Pitcher
• The pitcher must have at least one foot touching the rubber when he releases the ball. If a ball
is pitched in violation of this rule, the pitch will be ruled a ball.
• A pitcher can throw an entire game and can throw every game. Pitching changes can be made
at any time except in the middle of an at-bat.

General Rules
• Reporting the official score will be the responsibility of the commissioner or the official(s).
• Teams must play all scheduled games. Failure to do so will result in forfeit.
• A minimum of three (3) players on the team’s roster must be present to play. Any less than
three (3) players present will be counted as a forfeit.
• Teams that have only three members present on game day may recruit a fourth player to play
that game. The fourth player may not repeat as a substitute for that team at another game
during the season.
• All teams and players will adhere to all rules of the league. Any violations may result in
ejection from the game and/or league.
• Rules not stated herein will follow the rules of Major League Baseball if possible but, if a
rule is not covered here, it will ultimately be determined by the commissioner or official(s)
and this ruling is determined final.
• In the event of bad weather, 2 Witches will make the determination to cancel games with a
priority on safety.
• No outside alcoholic beverages.

Field Specifications – distance from home plate:
Pitcher’s mound: 40 feet Singles line: 45 feet
Doubles line: 65 feet Triple line: 80 feet
Outfield fence: 90 feet

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